Inside the Fallout Universe, the Gaming World’s Most Surprising TV Hit
The Fallout TV show is back to streaming services, and it's fair to say that fans were pleasantly surprised by the excellence of its initial run. By depicting the atomic-age, nuclear-ravaged United States through the perspectives of three separate characters, it effectively portrayed different facets of the gamer's adventure.
There was vault-dweller Lucy, attempting to uphold her morals and discovering that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the militant faction rookie, who starts challenging his cult's dogma and creates a lot of havoc in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any moral compass out in the radioactive wastes.
Setting the Stage for a New Chapter
The show's first season ending disclosed a major secret about the culprits behind the nuclear war that sealed a society in subterranean shelters for hundreds of years. It also raised plenty of questions unresolved for the upcoming chapter – and, now, anticipations are much greater.
“We’ll take ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan.
“Going into the first season, people were like, ‘Just don't mess it up’,” comments Todd Howard. “We are thrilled with the response to the show, so this time people are arriving with more eagerness and altered expectations.”
A New Vegas Vibe for the Next Installment
The second season is located in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the franchise, despite the fact that it was a bit broken at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so key to that game,” notes Nolan. “That parched, blasted-out iconic highway vibe of the game is so much rewarding to translate into the show.”
In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the characters arrive there. However, the creators hint that it will honor the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its production team insisted on physical models and sets were fabricated, mirroring the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a interactive medium, is to appear as if it’s tangible.”
Indeed, virtually everything you see on-screen is physical, including the legendarily scary mutated beasts known as Deathclaws. In the show, they are portrayed by puppets, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series works because it is crafted by talented film-makers who are also passionate gamers, in collaboration with the original creators behind the franchise. This mutual respect for the world is clear in the finished show.
The new batch of episodes is being released on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the first season. This schedule will create a new viewing experience, a dynamic the showrunners themselves are eager to witness.
“It's richer, it’s more expansive, it’s wittier, it has a lot of surprises,” teases Howard. “I’m looking forward to seeing what people think.”